TRỊNH XUÂN QUÝ

.NET SOFTWARE ENGINEER

About me

Former game developer transitioning into traditional software engineering, with hands-on C# experience, production Unity engineering background, and a growing focus on backend architecture. I am now building full-stack systems with ASP.NET Core, Entity Framework Core, PostgreSQL, React, Docker, and AWS, while carrying forward the performance mindset I developed from gameplay, rendering, asset loading, and mobile optimization work.

.NET Project

Unity Projects

Web Experience

Interactive 3D Portfolio

A lightweight web-based 3D portfolio where visitors navigate a virtual world to explore my background, technical skills, interests, and career goals.

Technologies: WebGPU, Compute/HLSL Shaders
Duration: January 2026 - February 2026

Visit

Graduation Project - Record Store (AR/MR)

An AR app that lets you place a vinyl shop in your real environment, manipulate virtual records (rotate, zoom, swipe, spatial audio), and select “Bohemian Rhapsody” to open a portal into a Live Aid ’85 concert scene.

Technologies: Unity, ARFoundation, Google Cloud Anchors, RESTful API
Duration: March 2025 - May 2025

Bermudos (2D)

Bermudos is my most heartfelt passion project—a solo ARPG where you play Ryu, exploring a legendary island rumored to grant any wish.

Technologies: Unity, Behaviour Tree, Curve, Animation
Duration: May 2024 - November 2024

Break In Brick (3D)

A 3D mobile game using Rayfire for partial destruction. Features Idle and Arcade mechanics with deep engagement.

Technologies: Unity, Rayfire, Mobile Optimization
Duration: 2024

Other Projects

Dungeon Shooter

Developed as part of Unity 2D Dungeon Gunner course on Udemy.

Source

Quiz Game

A Firebase-powered quiz game with real-time data sync.

Source

BlogNhom2

An Android blog application built by a student group using a client-server architecture, separating the mobile frontend from a backend API.

Source

PetStore

A .NET / C# pet store management desktop application built as an academic project, covering products, orders, reporting, and 3-layer architecture with BLL, DAL, and DTO.

Source

Skills

Languages

C#, TypeScript, HTML, CSS

Backend

.NET 10, ASP.NET Core Web API, Entity Framework Core, REST API Design, Swagger/OpenAPI

Frontend

React, Vite, React Router, TanStack Query, Three.js

Unity / Gameplay

Unity, Input System, Cinemachine, State Machines, Hybrid DOTS, mobile optimization, AR Foundation, shaders

Database

PostgreSQL, relational modeling, EF Core migrations

Cloud / DevOps

Docker, AWS EC2, AWS S3, CDN-backed media delivery

Principles

OOP, SOLID, Clean Architecture, REST API design, reusable AI-assisted workflows, documentation, research