TRỊNH XUÂN QUÝ

UNITY DEVELOPER

About me

Unity Developer with a solid foundation in gameplay programming. Over the past year, I have gained hands-on experience in feature development, debugging runtime issues, and integrating third-party SDKs. Driven by a strong interest in software architecture, my core goal is to tackle complex technical problems and contribute to scalable, maintainable solutions. I am also actively exploring technical art, with a focus on vertex, fragment, and compute shaders.

Highlight Projects

Interactive 3D Portfolio - Web Experience

A lightweight (20MB) web-based 3D portfolio where players navigate a virtual world to explore Trinh Quy's personal background, technical skills, personal interests, and career goals.

Technologies: WebGPU, Compute/HLSL Shaders
Duration: January 2026 - February 2026

Visit

Graduation Project - Record Store (AR/MR)

An AR app that lets you place a vinyl shop in your real environment, manipulate virtual records (rotate, zoom, swipe, spatial audio), and select “Bohemian Rhapsody” to open a portal into a Live Aid ’85 concert scene.

Technologies: Unity, ARFoundation, Google Cloud Anchors, RESTful API
Duration: March 2025 - May 2025

Bermudos (2D)

Bermudos is my most heartfelt passion project—a solo ARPG where you play Ryu, exploring a legendary island rumored to grant any wish.

Technologies: Unity, Behaviour Tree, Curve, Animation
Duration: May 2024 - November 2024

Break In Brick (3D)

A 3D mobile game using Rayfire for partial destruction. Features Idle and Arcade mechanics with deep engagement.

Technologies: Unity, Rayfire, Mobile Optimization
Duration: 2024

Other Projects

Dungeon Shooter

Developed as part of Unity 2D Dungeon Gunner course on Udemy.

Source

Quiz Game

A Firebase-powered quiz game with real-time data sync.

Source